Some gamers might have to wait a little longer to download and play Apex Legends Season 8 today.
With the new update coming out at 6pm GMT – sometimes a few minutes later on PS4 – there are lot of gamers queuing their downloads.
Today’s Apex Legends update size is reported to be between 24GB and 48GB, making it a sizeable download.
And not only is this a big Apex Legends update, but Season 8 download speeds are reportedly slow.
This is likely due to the added pressure on servers, with fans hoping in the future for changes.
Pre-loading patches can help alleviate launch day issues but aren’t guaranteed to stop mass queuing.
One gamer on PC reports: “I’m downloading it right now. There is some unpacking that throttles the HDD so you can’t download it at max speed unless the game is on SSD.”
Another adds: “Updates don’t take up all the space they require, it will take up some space, but imagine most of those gigs are the game basically rewriting itself.”
“Season updates need to re-download most of the game on console, PC can just get what is added/changed. Probably a reason, but IDK why.”
For those interesting in today’s Apex Legends patch notes, you can find them listed below:
NEW WEAPON – THE 30-30 REPEATER
- The 30-30 is the benchmark for reliability, designed to withstand whipping sandstorms and temporal instability, which made it an obvious choice for the Apex Games.
KING’S CANYON RE-WORK
- Season 8 once again sees changes to Kings Canyon. The main new point of interest shows the devastation from the ship crashing into the map. Players can now explore beyond Artillery, Spotted Lakes takes over the Slums and some new observation towers for basic recon or a sniper’s nest
- Season 8 introduces the Gold-tier magazines. Attaching it to a weapon automatically reloads your stowed weapons after a brief delay. The Gold magazine has the same capacity as Purple mags, and is available for Light, Heavy, Snipers, and Energy Weapons.
QUALITY OF LIFE UPDATES
Color Blind update
Lore Blurbs on Canon Skins
Some of our skins are canon, and some are just for fun. For the skins that represent an important part of that character’s backstory, we’ve added a small blurb to describe the significance of that skin in the Legend’s life.
We know Wraith will always be a popular pick considering the amount of combat utility in her kit. After many tweaks to her abilities and animations, the fact remains that her win rate continues to be at the very top as it has since day one. With Season 7 hitbox adjustments to Pathfinder, we were able to control his power without nerfing his kit. We hope to do the same with Wraith.
Wraith now has a slightly larger hitbox than her fellow small legends, but the changes stay true to her model. As you can see in the before and after comparison, we’re adding some width mostly in the torso and leg areas:
Even with these changes, Wraith remains small and hard to hit. She will retain Low Profile as we monitor her usage and win rates to see if power can be given back in other ways in the future.
Rampart has remained at the bottom across our performance metrics since her release. Her kit is very much built around proactively setting up a powerful position, but in a game as fast-moving as Apex, we determined her walls should have some reactive power as well. We’re keeping a careful eye on this one.
Horizon released strong, to the point where she rivals Wraith in win rate and pick rate. For the time being, we are monitoring her usage and checking whether or not the cooldown changes have a significant effect.
Launch Pad Remastered: Many players may have known about Octane’s “super-jump” that was possible with a well-timed jump while hitting the pad. Once the double-jump option was introduced, there was an input clash that led to unreliable usage. We decided to add some launch options that are better defined than the old super-jump.
Hitting the jump pad from a standing position will launch players along a high arc (the speed and trajectory of the old super-jump).
From a crouched position, players will launch along a low arc, meaning they’ll fly lower but farther in the horizontal direction.
This change was mistakenly mentioned in the Fight Night patch notes when it was in fact coming with this patch. Mirage decoys will now have footstep audio in a limited capacity. There won’t be a footstep tornado if an enemy Mirage ults nearby, but it should be slightly harder to pick out the real Mirage from audio cues alone.
Fully Kitted Rotation
Removed: Wingman, Sentinel, Havoc, G7, Alternator
Added: R-301, 30-30 Repeater, Mozambique, Longbow DMR, Spitfire
Bullet damage increased from 18 to 19
Reload speed increased from 2.8 seconds to 3.2
Empty Reload speed increased from 3.33 seconds to 3.8
Re-enabled ability to invite friends to club from friends list
Fixed an issue causing some users who have opted out of “Last Squad Invites” to not appear in club event timelines when placing in the top 5 of a match
Failing to connect to the club database no longer leads to a misleading “Kicked from club” message
Players will no longer be kicked from clubs when switching to another profile on Xbox.
Fixed an issue with crowds not cheering in Pathfinder’s Town takeover.
Fixed an issue preventing some heirlooms from appearing in the heirloom shop.
Fixed an issue that allowed Thermites to deal damage through certain walls on Olympus.
Meet Fuse: a mercenary-turned-cage fighter who never turns down a good dust-up. His affinity for explosions allows him to carry extra grenades and to throw them faster and further. He can launch a cluster bomb with airburst explosives. And when it’s time to really bring the boom, Fuse uses “Wally” to launch a bombardment that encircles an area in a ring of flames.
Passive – Grenadier
Stack an extra grenade per inventory slot. Fire grenades farther, faster, and more accurately.
Tactical – Knuckle Cluster
Launch a cluster bomb that continuously expels airburst explosives on impact.
Ultimate – The Motherlode
Launch a bombardment that encircles a target area in a wall of flames.