Today’s Cyberpunk 2077 update is available to download now and includes a number of changes laying the groundwork to improve the whole game.
Developers CD Projekt RED have been frank about what needs to change and there has been plenty of pressure from gamers to get it done quickly.
As noted online, today’s 1.1 update “lays the groundwork for the upcoming patches,” meaning this one won’t be filled with big features or improvements.
Instead, today’s Cyberpunk update focuses on various stability improvements and bug fixes, which will no doubt still prove very popular with gamers.
Cyberpunk 2077 has struggled the most on PS4 and Xbox One consoles and this will be where gamers judge just how good today’s patch is.
CD Projekt Red has also confirmed that today’s update will not be the last to focus on stability, as patch 1.2 will also look to improve background issues.
“We will continue this work in patch 1.2 and other upcoming updates,” CD Projekt confirmed today, adding: “At the same time we will keep fixing the bugs you encounter and listening to your feedback on how to improve the overall game experience.”
One big improvement noted in the new Cyberpunk 1.1 patch notes is to how the game uses memory.
It’s too early to tell how far this will go to improving the overall open-world experience, but CD Projekt is hoping to see improvements to characters, AI and street traffic.
This would go a long way to making the game more playable on consoles, with the dev team listing these specific improvements for PlayStation and Xbox:
- Performance optimization of crowds on PlayStation 4 Pro and PlayStation 5.
- Various crash fixes on PlayStation 4.
- Improved memory usage for character creation, mirrors, scanning, camera remote control, menus (inventory, map) on Xbox One, Xbox One X and Xbox One S.
- Expect plenty more feedback from fans as this latest Cyberpunk 2077 update is put through its paces.
You can find the full patch notes for today’s Cyberpunk release listed below:
CYBERPUNK PATCH NOTES
Various stability improvements including:
Memory usage improvements in various systems within the game: characters, interactions, navigation, in-game videos (news, tv, etc.), foliage, laser effects, minimap, devices, AI, street traffic, environmental damage system, GPU-related, and more.
Various crash fixes (related to, among others, loading saves, game opening/closing and Point of No Return).
Fixed an issue where calls from Delamain would end immediately and seem like they cannot be picked up in Epistrophy.
Fixed an issue where players would not receive calls from Delamain when approaching relevant vehicles in Epistrophy.
Fixed an issue where the objective could get stuck on “Answer the call from Mr. Hands” in M’ap Tann Pèlen.
Fixed an issue where Judy could teleport underground in Pyramid Song.
Fixed an issue where it would be impossible to talk to Zen Master in Poem of The Atoms.
Fixed an issue where Takemura wouldn’t call in Down on the Street.
Fixed an issue where Jackie could disappear in The Pickup.
Fixed an issue where it could be impossible to get out of the car in The Beast in Me: The Big Race.
Fixed an issue where players could stop receiving calls and messages after moving too far away from A Day In The Life area.
Fixed an issue where opening the package wouldn’t update Space Oddity.
Retro-fixed the saves affected by a rare issue where speaking to Judy in Automatic Love would be impossible due to an invisible wall. The underlying issue is under investigation.
Fixed an issue that prevented players from collecting the reward in Gig: Freedom of the Press. The quest will auto-complete for those who could not collect the reward previously, and the reward will be provided automatically.
Fixed an issue where Delamain would remain silent throughout Epistrophy if the player initially refused to help him.
Fixed an issue where a grenade’s trajectory could be displayed in photo mode.
Fixed particles’ hue appearing pink when viewed close up.
Fixed cars spawning incorrectly in Reported Crime: Welcome to Night City.