Rainbow Six Siege is getting updated this week, bringing with it the start of Operation Neon Dawn, as well as a fresh map rework and a number of existing operator tweaks.
Ubisoft has been working on the expansion over the previous months, while also testing certain changes. And not only will there be some chunky new content to gobble down, but next-gen gamers can also look forward to a new upgrade.
Not only will there be a new operator to test out but R6 Neon Dawn will also make it possible to play Rainbow Six Siege on PS5 and Xbox Series X in a better way.
Instead of relying on backwards compatibility, a new optimised version will be available to download on next-gen consoles.
RAINBOW SIX SIEGE NEON DAWN RELEASE DATE AND TIME
Developers Ubisoft has announced that the Rainbow Six Siege: Operation Neon Dawn release date has been set for Tuesday, December 1, 2020.
PS5 and Xbox Series X will also get access to the new next-gen version after update their copy of R6.
The full update schedule also confirms that the Rainbow Six Siege Neon Dawn release time has been set for 08:00 EDT on PC, 09:00 EDT on PlayStation, 11:00 EDT on Xbox consoles.
Ubisoft predicts that there will be around 1 hour of downtime for each platform when launching this new patch.
Confirming what the new consoles will be able to do with Rainbow Six Siege, a message from Ubisoft outlined the performance upgrades fans can expect, adding:
“If you currently own a copy of Rainbow Six Siege on PS4 or Xbox One, and plan to stay within the same console family, you will be able to upgrade your game at no extra cost*. In addition, all players will be able to keep their progression and in-game items when transitioning between console generations. Please remember that physical game copies will not be able to transfer to discless console versions.
“Performance Mode Targets 120 FPS with 4K Dynamic Resolution Scaling (PS5, Xbox Series X) / Target 120 FPS at 1080p (Xbox Series S)
“Resolution Mode Targets 60 FPS with 4K resolution (PS5, Xbox Series X) / Target 60 FPS at 1728p (Xbox Series S)
“For PS5 owners, you will also enjoy deeper immersion with your DualSense controller capabilities: haptic feedback, adaptive triggers, and controller sound output.
“Activities support for Ranked, Unranked, Newcomer, Quick Match & Events so players can dive into the game faster.
“For Xbox Series X|S owners, you will find quick Resume ability that enables you to switch between multiple titles and resume instantly from where you last left off.
“Additional features are also coming on all platforms with this next-gen launch, such as accessibility features (readability options and text-to-speech and speech-to-text), quick start options and the all-new Ubisoft Connect overlay.”
Ubisoft is also expected to reveal a full list of changes for current-gen gamers, covering what is being changed behind the scenes today.
Here is some of the stuff we already know is being changed and tweaked with the launch of Rainbow Six Siege: Neon Dawn, via early patch notes:
MAP REWORK: SKYSCRAPER
Skyscraper has been reworked to balance gameplay and enhance navigation. Players have a new angle of attack, as Operators can now rappel onto the roof. As well, Dragon is now an interior room, and provides a bridge between 2F House and 2F Restaurant.
For balancing reasons, some entryways have been blocked and part of the balcony has been removed to prevent Attackers from camping outside. Despite these changes, the map’s identity and art style remains intact.
Jäger’s Active Defense System now has a cooldown of 10 seconds after intercepting an opponent’s projectile, and it won’t be able to intercept additional projectiles until the cooldown ends. The ADS also has an infinite number of charges, as opposed to just 2.
HIBANA CONFIGURABLE SHOT
Hibana’s X-Kairos Launcher was originally built to shoot 6 X-Kairos at once, yet only 4 X-Kairos are needed to destroy a hatch. The Launcher can now be configured to shoot 2, 4, or 6 X-Kairos, allowing players to manage Hibana’s resources as they see fit.
ECHO VISIBLE YOKAI
Echo’s Yokai drone now remains visible when placed on ceilings. This attempts to resolve some of the frustration and balancing issues that resulted from the device’s original invisibility feature. It also allows players to be more strategic with the placement of Yokai and develop new skills while playing as Echo.